“A Crossing Industry seeks to modelize types of interactions put in place by various actors (Palestinians and Israelis) who interact in the shadow of the wall and influence, each in their own way, the seperation regime operates.”
“the interest in the interaction between ethnographic research, artistic practice and video game technology lies in the game’s offbeat discourse; a discourse emerging from the fable of a walker (flaneur) who challenges the cliches and narratives inherent in dominant discourse about Palestinians, as wel as the often over utilitarian aspect of serious games and scientific explanations.”
https://www.antiatlas-journal.net/01-research-art-and-video-games/