Door: Mongrel

“Taking cues from modding aesthetics of the time but with an eye toward the historical precedents of the new horizon of gaming, the British collective Mongrel inverted the paradigm Hanley describes with their 1998 Macintosh game, BlackLash. Instead of making black characters bear the brunt of physical violence, the game features a black protagonist doling out the attacks against a variety of antiblack aggressors. BlackLash finds the slippage between the “hood” and the “information superhighway,” excavating the market-driven stereotyping of blackness in gaming and virtuality to “battle the forces of evil that plot to convict or eliminate you from the streets.””