Non Human Personas

“Non-human and non-user personas represent the animals, environments, and ‘invisible’ humans (factory workers, miners, farmers, communities, etc.) impacted by product lifecycles so that we may design to protect and respect them.

Non-human personas may include:

– Threats to the stakeholder’s current condition
– Where and when the stakeholder is impacted by the product life-cycle
– Use of first-person narrative and verbatim to personify the non-human persona to assist empathy among the team”

https://ethos.tethix.co/tools/non-human-personas/

https://lifecentred.design/non-human-personas/the-non-human-persona-guide/
https://lifecentred.design/non-human-personas/the-non-human-persona-guide/